AI Insights · Timothy · April 2022
Top 5 2D Anime Games on Android in South America - Q1 2022
The first quarter of 2022 showcased strong performances for the top 5 2D anime games on the Android platform in South America. Key metrics such as downloads, revenue, and active users were closely monitored.
The first quarter of 2022 showcased strong performances for the top 5 2D anime games on the Android platform in South America. Key metrics such as downloads, revenue, and active users were closely monitored.
Gacha Life, published by Lunime, experienced fluctuations in its weekly revenue, peaking at approximately $142 in the first week of January and ending the quarter at around $29. Weekly downloads showed a high of 157K in early February, with a slight decline towards the end of March at about 108K. Weekly active users started at 1.68M at the beginning of the quarter, with a minor dip mid-quarter, closing at around 1.48M.
Gacha Club, another title from Lunime, saw a steady decline in weekly downloads from around 130K at the end of December to approximately 79K by the end of March. Active users showed a similar trend, starting at 1.48M and closing the quarter at about 1.31M.
YOYO Doll Anime Dress Up Game, published by YoYo Dress Up Games, had a notable rise in weekly revenue, peaking at $41 in the last week of March. Downloads fluctuated significantly, starting at around 190K at the end of December, dipping to 38K in late January, and then rebounding to 132K by the end of February. Active users mirrored this trend, beginning the quarter at 616K and ending at approximately 392K.
Vlinder Princess Dress up game, by 31 Dress up Games, saw its weekly revenue peak at $36 in early January but dropped to around $9 by the end of March. Downloads remained relatively stable, starting at 111K at the end of December and ending at 55K in the last week of March. Active users started at 161K and showed a downward trend, closing the quarter at about 97K.
DRAGON BALL Z DOKKAN BATTLE, from Bandai Namco Entertainment Inc., maintained a robust weekly revenue, peaking at $24.8K in early January and ending March with $11.7K. Weekly downloads showed a consistent pattern, starting at 163K in late December and maintaining around 49K by the end of March. Active users remained stable, starting at 245K and closing the quarter at about 190K.
These insights are derived from Sensor Tower's data, and more detailed analytics can be accessed through their platform.